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  <titleInfo>
    <title>Loot boxes in online games and their effect on consumers, in particular young consumers</title>
  </titleInfo>
  <name type="personal">
    <namePart>Cerulli-Harms, A.</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <name type="corporate">
    <namePart>Parlamento Europeo</namePart>
    <namePart>Dirección General de Políticas Internas.</namePart>
    <namePart>Departamento de Políticas Económicas, Científicas y de Calidad de Vida</namePart>
    <role>
      <roleTerm type="text">Department for Economic, Scientific and Quality of Life Policies</roleTerm>
    </role>
  </name>
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  <genre authority="marc">technical report</genre>
  <originInfo>
    <place>
      <placeTerm type="text">Luxembourg</placeTerm>
    </place>
    <publisher>Publication for the committee on the Internal Market and Consumer Protection (IMCO), Policy Department for Economic, Scientific and Quality of Life Policies. European Parliament</publisher>
    <dateIssued>2020</dateIssued>
    <issuance>monographic</issuance>
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  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
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    <extent>56 pág.</extent>
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  <abstract>This  paper  defines  loot  boxes  and   describes  their  behavioural  effects,   including   problematic   behaviour.  It   examines   the  regulatory framework at EU and national level  within which  loot boxes  operate,  provides  an  overview  of  public  and  industry  practices, and derives recommendations.Framing the debate around loot boxes, away from gambling and towards consumer protection,  would  provide  the  EU   with   an  array of  tools to  address problematic practices  and  minimise  potential harm, especially for minors.</abstract>
  <note type="statement of responsibility">/ Annette Cerulli-Harms... [et al.] ; This document was requested by the European Parliament's committee on Internal Market and Consumer Protection</note>
  <subject authority="lcsh">
    <topic>Sociedad digital</topic>
  </subject>
  <subject>
    <topic>loot boxes</topic>
  </subject>
  <subject>
    <topic>in.game</topic>
  </subject>
  <subject>
    <topic>players</topic>
  </subject>
  <identifier type="isbn">978-92-846-6904-2</identifier>
  <identifier type="uri">https://www.europarl.europa.eu/RegData/etudes/STUD/2020/652727/IPOL_STU(2020)652727_EN.pdf</identifier>
  <identifier type="uri">https://www.europarl.europa.eu/thinktank/en/document.html?reference=IPOL_STU(2020)652727</identifier>
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    <url displayLabel="Acceso al documento">https://www.europarl.europa.eu/RegData/etudes/STUD/2020/652727/IPOL_STU(2020)652727_EN.pdf</url>
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    <url displayLabel="Información relacionada">https://www.europarl.europa.eu/thinktank/en/document.html?reference=IPOL_STU(2020)652727</url>
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