<?xml version="1.0" encoding="UTF-8"?>
<mods xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.loc.gov/mods/v3" version="3.1" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-1.xsd">
  <titleInfo>
    <title>Streaming video on demand, social media, and gaming trends</title>
    <subTitle>: Digital media trends, 15th edition - Fall pulse survey</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Westcott, Kevin</namePart>
  </name>
  <name type="corporate">
    <namePart>Deloitte (Firma)‪</namePart>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">uad</placeTerm>
    </place>
    <place>
      <placeTerm type="text">S.l.]</placeTerm>
    </place>
    <publisher>Deloitte</publisher>
    <dateIssued>19 October 2021</dateIssued>
    <dateIssued encoding="marc">2021</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">g d</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">electronic</form>
    <extent>20 p. : il., gráf. ; 1 documento PDF</extent>
  </physicalDescription>
  <abstract>The recent survey revealed that changes wrought by the pandemic continue; it is becoming clear we will not be returning to the “old normal” anytime soon. More than 80% of consumers are concerned about COVID-19 variants. Many consumers are hesitant to return to entertainment venues. When asked about their recent behavior, 84% of consumers say they're spending more time on online entertainment in the home, and less time on in-person entertainment outside the home—hardly the grand reopening that was envisioned. In fact, compared with six months ago, nearly half of consumers are spending more time on online entertainment. </abstract>
  <targetAudience authority="marctarget">specialized</targetAudience>
  <note type="statement of responsibility">/ Kevin Westcott ... [et al.]</note>
  <note>All rights reserved ; Deloitte Development LCC</note>
  <subject authority="lcsh">
    <topic>Contenidos digitales</topic>
  </subject>
  <subject authority="lcsh">
    <geographic>Estados Unidos de América</geographic>
  </subject>
  <subject>
    <topic>videos</topic>
  </subject>
  <subject>
    <topic>redes sociales</topic>
  </subject>
  <subject>
    <topic>streaming</topic>
  </subject>
  <subject>
    <topic>juegos</topic>
  </subject>
  <subject>
    <topic>videojuegos</topic>
  </subject>
  <subject>
    <topic>usuarios</topic>
  </subject>
  <identifier type="uri">https://www2.deloitte.com/us/en/insights/industry/technology/svod-social-media-gaming-trends.html</identifier>
  <location>
    <url displayLabel="Acceso al documento">https://www2.deloitte.com/us/en/insights/industry/technology/svod-social-media-gaming-trends.html</url>
  </location>
  <accessCondition type="useAndReproduction">All rights reserved ; Deloitte Development LCC</accessCondition>
  <recordInfo>
    <recordContentSource authority="marcorg">ES-MaONT</recordContentSource>
    <recordCreationDate encoding="marc">211103</recordCreationDate>
    <recordChangeDate encoding="iso8601">20230428104239.0</recordChangeDate>
    <recordIdentifier source="ES-MaONT">00006782</recordIdentifier>
  </recordInfo>
</mods>
