| 000 | 01538nam a22002777c 4500 | ||
|---|---|---|---|
| 001 | 00004644 | ||
| 003 | ES-MaONT | ||
| 005 | 20200115190749.0 | ||
| 008 | 180719s2018 xxu||||| |||| 00| 0 eng d | ||
| 040 | _c. | ||
| 245 | 1 | 0 |
_aDIGITAL CONTENT ECONOMY _bGAFA seizing control |
| 260 |
_bIDATE DIGIWORLD _c2018 |
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| 300 | _a69 P. | ||
| 336 |
_atexto (visual) _2isbdcontent |
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| 337 |
_asin mediación _2isbdmedia |
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| 338 |
_avolumen _bnc _2rdacarrier |
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| 520 | _aThis study focuses on how the five major content industries – music, video, books, video games and the press – are evolving in an age of dematerialisation of content consumption and distribution. It analyses how consumption patterns are evolving and what impact they are having on the business models of these industries. It measures revenue growth in these sectors, how revenue is distributed between the physical and dematerialised spheres, and revenue share from paid and free services. Market forecasts for 2022 are also provided. The study examines the role of free, subscription and transactional services in the sector's digital business models and compares the differences between industries. It also looks at the positioning of GAFA in an environment that is now widely dematerialised | ||
| 650 | 7 |
_92345 _aIndustrias |
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| 653 | _abusiness models | ||
| 653 | _acontent industries | ||
| 653 | _asector digital | ||
| 710 |
_92474 _aIDATE DIGIWORLD Research |
||
| 856 | 0 |
_x1 _ysolitar a centrodedocumentacion@red.es |
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| 942 |
_2udc _cINF |
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| 999 |
_c4644 _d4644 |
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