000 02148nam a22003977a 4500
001 00005175
003 ES-MaONT
005 20211003160712.0
008 190618s2019 be ||||fst|||i001 0 eng d
020 _a978-92-846-4777-4
024 _2doi
_a10.2861/102096
035 _aQA-02-19-275-EN-N
040 _aES-MaONT
110 _aParlamento Europeo.
_bDirección General de Servicios de Estudios Parlamentarios
_93675
245 1 4 _aThe relationship between artistic activities and digital technology development
_b: study Panel for the Future of Science and Technology
_c/ EPRS - European Parliamentary Research Service
260 _aBrussels :
_bEuropean Union,
_cMay 2019
300 _a35 p.
_b: il.
_c; 1 documento PDF
336 _2isbdcontent
_atexto
337 _2isbdcontent
_aelectrónico
338 _2rdacarrier
_arecurso en línea
504 _aBibliografía: p. 28-35.
520 _aThis report examines how digital technology is affecting artistic activity and how artistic activity is affecting digital technology. Artistic activity is broadly defined to include design, film, computer games, architecture, music and fashion as well as art. The focus is on digital technology's role in creative activity. The study examines recent global trends with a particular focus on the European Union (EU). It describes likely future directions and sets out policy options to encourage activity at the intersection of artistic and technological skills.
540 _aReproduction and translation for non-commercial purposes are authorised, provided the source is acknowledged and the European Parliament is given prior notice and sent a copy.
650 4 _aCultura digital
_92206
653 _aTransformación digital
653 _aEducación
653 _aEmpleo
653 _aEmployment
653 _aEU research policy
653 _aForward Planning
653 _aPlanificación prospectiva
653 _aPolitica de investigación
653 _aPolítica social
856 4 2 _uhttp://www.europarl.europa.eu/RegData/etudes/STUD/2019/634440/EPRS_STU(2019)634440_EN.pdf
_x0
_yAcceso al documento
942 _2z
_cINF
999 _c5175
_d5175