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| 005 | 20230428104239.0 | ||
| 008 | 211103s2021 xxuada||afs|| 00| 0 0ng d | ||
| 024 | _d. | ||
| 040 | _aES-MaONT | ||
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_aStreaming video on demand, social media, and gaming trends _b: Digital media trends, 15th edition - Fall pulse survey _c/ Kevin Westcott ... [et al.] |
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_a[S.l.] : _bDeloitte, _c19 October 2021 |
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_a20 p. _b: il., gráf. _c; 1 documento PDF |
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_atexto (visual) _2isbdcontent |
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_aelectrónico _2isbdmedia |
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_arecurso en línea _2rdacarrier |
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| 520 | _aThe recent survey revealed that changes wrought by the pandemic continue; it is becoming clear we will not be returning to the “old normal” anytime soon. More than 80% of consumers are concerned about COVID-19 variants. Many consumers are hesitant to return to entertainment venues. When asked about their recent behavior, 84% of consumers say they're spending more time on online entertainment in the home, and less time on in-person entertainment outside the home—hardly the grand reopening that was envisioned. In fact, compared with six months ago, nearly half of consumers are spending more time on online entertainment. | ||
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_aAll rights reserved _b; Deloitte Development LCC |
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_aContenidos digitales _92043 |
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_aEstados Unidos de América _94015 |
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| 653 | _avideos | ||
| 653 | _aredes sociales | ||
| 653 | _astreaming | ||
| 653 | _ajuegos | ||
| 653 | _avideojuegos | ||
| 653 | _ausuarios | ||
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_93840 _aWestcott, Kevin |
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_aDeloitte (Firma) _92404 |
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_uhttps://www2.deloitte.com/us/en/insights/industry/technology/svod-social-media-gaming-trends.html _yAcceso al documento _x0 |
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_2udc _cINF |
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_c6782 _d6782 |
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