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003 ES-MaONT
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008 211103s2021 xxuada||afs|| 00| 0 0ng d
024 _d.
040 _aES-MaONT
245 0 0 _aStreaming video on demand, social media, and gaming trends
_b: Digital media trends, 15th edition - Fall pulse survey
_c/ Kevin Westcott ... [et al.]
260 _a[S.l.] :
_bDeloitte,
_c19 October 2021
300 _a20 p.
_b: il., gráf.
_c; 1 documento PDF
336 _atexto (visual)
_2isbdcontent
337 _aelectrónico
_2isbdmedia
338 _arecurso en línea
_2rdacarrier
520 _aThe recent survey revealed that changes wrought by the pandemic continue; it is becoming clear we will not be returning to the “old normal” anytime soon. More than 80% of consumers are concerned about COVID-19 variants. Many consumers are hesitant to return to entertainment venues. When asked about their recent behavior, 84% of consumers say they're spending more time on online entertainment in the home, and less time on in-person entertainment outside the home—hardly the grand reopening that was envisioned. In fact, compared with six months ago, nearly half of consumers are spending more time on online entertainment.
540 _aAll rights reserved
_b; Deloitte Development LCC
650 0 _aContenidos digitales
_92043
651 0 _aEstados Unidos de América
_94015
653 _avideos
653 _aredes sociales
653 _astreaming
653 _ajuegos
653 _avideojuegos
653 _ausuarios
700 _93840
_aWestcott, Kevin
710 _aDeloitte (Firma)‪
_92404
856 4 _uhttps://www2.deloitte.com/us/en/insights/industry/technology/svod-social-media-gaming-trends.html
_yAcceso al documento
_x0
942 _2udc
_cINF
999 _c6782
_d6782